Tools/QuickAdd/Documentation
Plugin Documentation

QuickAdd
Documentation

A Sequencer property panel for Unreal Engine. Add tracks and properties without the menu closing.

Unreal Engine Plugin
UE 5.4–5.8
C++ · Editor-only · Full source
Requirements Installation Opening QuickAdd Usage Technical notes

Requirements

Plugin dependencies (enabled automatically): LevelSequenceEditor. This ships with the Unreal Editor. No setup required.

Installation

  1. Copy the QuickAdd folder into your project's Plugins/ directory
  2. Open your project in Unreal Editor
  3. The plugin loads automatically. No activation required.

Opening QuickAdd

  1. Open a Level Sequence in Sequencer
  2. Go to Window > QuickAdd, or find QuickAdd in the Sequencer toolbar
  3. The QuickAdd panel opens as a dockable tab. Dock it beside Sequencer for easy access.

Usage

QuickAdd responds to what you select in Sequencer. Click different bindings and tracks to switch between views.

Property & Track Browser

Select an actor or component binding in the Sequencer outliner (e.g., a CineCameraActor, a StaticMeshComponent, a Light). QuickAdd shows every property and track that can be added to that binding. The same list the native "+" menu shows.

Material Parameters

Select a material track or material element on any mesh actor. QuickAdd shows all material parameters from that material, grouped by type.

Already-added parameters are dimmed. Click any parameter to add it as a track. The list updates instantly. The parameter you just added dims and you can continue adding more.

Animation Picker

Select a skeletal mesh binding that has an animation track. QuickAdd shows a browsable asset picker filtered to animations compatible with that skeleton.

Technical Notes

← QuickAdd overview Get QuickAdd — email me