Tools/GraphDeck Connector

GraphDeckConnector

Generate a Blueprint. One click. It's in Unreal.

Unreal Engine Plugin
Beta · UE 5.4–5.8
Editor-only · Free · Full source
Downloads and docs on graphdeck.app →
GraphDeck Connector: use AI to understand Unreal Engine rather than avoid understanding it. Free, full C++ source, UE 5.4 to 5.8.

What it
does

A free editor plugin that bridges GraphDeck to Unreal Engine. Generate a Blueprint or Material in GraphDeck, hit Deploy, and it lands in your project as a complete asset, compiled and saved. It works the other way too: a toolbar button in the Blueprint and Material editors sends the open asset to GraphDeck for editing or an explanation.

Features

Eight
One-Click Deploy

Hit Deploy in GraphDeck. One click creates a complete asset in Unreal, compiled and saved.

Blueprints in Full

Variables, components and node graphs across the EventGraph, Construction Script and custom functions.

Materials Too

Expression nodes, the wiring between them, Material Result connections, domain and blend mode.

Back the Other Way

A GraphDeck button in the Blueprint Editor and Material Editor toolbars sends the open asset to GraphDeck.

Localhost Only

The plugin talks to GraphDeck over localhost. No data leaves your machine. No telemetry, no cloud, no external servers.

Nothing to Compile

Prebuilt Win64 binaries for each engine version. Drop the folder in and enable it.

Editor-Only

It does not ship with your game.

Free, Full Source

Completely free, with the full source code included.

Install

01Download the build for your engine version from graphdeck.app
02Drop the folder into YourProject/Plugins/GraphDeckConnector
03Enable the plugin. GraphDeck finds it automatically
04Keep the project under source control. This is beta software
Engine
UE 5.4–5.8
Platforms
Windows (Win64 prebuilt)
Build
Editor-Only · Full Source · Beta

Want it in
your editor?

Free. Drop the folder into your Plugins directory. Beta software: keep your project under source control.

Download on graphdeck.app →

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