Tools/StayPut

StayPut

Reparent anything in Sequencer. Nothing moves.

Unreal Engine Plugin
v1.1.0 · UE 5.4–5.8
C++ · Editor-only · Full source
Read the documentation →
StayPut: Sequencer reparenting. Parent, unparent, clean rotation. Nothing moves.

What it
does

Change any actor's parent in Sequencer without a single keyframe jumping. StayPut recalculates every transform keyframe (location, rotation, scale) so the actor stays exactly where it is. Three modes: Parent, Unparent, and Clean Rotation.

Features

Ten
Batch Operations

Reparent one actor or fifty in a single pass, every transform recalculated automatically.

StayPut Panel

A tree view of your sequence hierarchy, so you can see and change parenting at a glance.

Bone & Socket Targeting

Attach to skeleton bones and sockets. AnimBP and Control Rig aware.

Clean Rotation

Fix rotated pivots without moving the actor.

Create Pivot & Parent

Spawn a master pivot and parent a whole scene under it in one step.

From Playhead

Mid-animation space switches: reparent from the current playhead position.

Accuracy Control

Minimal keys at parent inflection points, or bake frame-by-frame at anywhere from 5 to 240 fps.

Subsequences & Shots

Works at any nesting depth. Shots appear as folder rows, and all three modes operate inside them.

Cross-Sequence Parenting

Parent into a shot or out of one. Child and parent can live in different sequences; one Ctrl+Z reverts the lot.

Edge Cases & Undo

Non-uniform scale and deep chains handled; the whole operation reverts with a single Ctrl+Z.

Typical uses

01Group an entire scene under a master pivot
02Batch-parent props to moving platforms
03Attach a camera to a bone after the animation is done
04Mid-shot prop handoffs between characters
05Bake to world space for FBX export
06Clean up rotated pivots without nudging a frame
Engine
UE 5.4–5.8
Platforms
Win / Mac / Linux
Build
C++ · Editor-Only · Full Source

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delivery & licensing copy needed

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